Showing posts with label create. Show all posts
Showing posts with label create. Show all posts

Wednesday, July 26, 2017

Building Reusable Angular Components Using Angular Cli

Building Reusable Angular Components Using Angular Cli

Looking for a one stop resource on how to really start putting the basics together to create real world Angular components using Angular CLI?

This guide helps you understand how to leverage different Angular concepts to create re-usable components.

We will be creating a star rating component from scratch to begin with. We will also create a Pie / Donut Chart component and will use Google Charts – this would be more in line with real world development.

Ruby Programming: Coding For Beginners 2: Coding With Ease

Ruby Programming: Coding For Beginners 2: Coding With Ease

Welcome to Ruby Programming: Coding For Beginners 2 Coding With Ease, a book that takes a less serious but equally descriptive look at Ruby so that you can learn how Ruby works. I seriously hate reading the documentation and I usually write my own documentation, which not only doesn’t sound like it was done by a monotone robot but also accounts for weird special cases. This book is a tutorial on some of the intermediate concepts found in Ruby.

In the first chapter, we go over:

• What a Ruby Mixin is

• The logic behind a Ruby Mixin, which means that we will take a few existing Ruby Mixin’s and reconstruct them so that we can get a better look at their insides

• How to create your own Ruby Mixin utilizing some of what we learned and some more that we will learn in the remainder of the book.

In the second and third chapter, we will go over Ruby Objects, which means we will get into the basic terminology of Classes and some of the variables associated with them. Additionally, we go over the more raw form of how to create Strings so it can better help you understand the concept of an object and instances of Classes. Additionally, we’ll go over a basic view of Regular Expressions inside of Ruby so that you can get off the ground with them and immediately put them to use inside of your coding or programming projects.

In the remaining chapters, we will go over some of the more complex subjects of Ruby, such as:

• How to create and utilize files so that you can access and utilize permanent or temporary information

• How to navigate through the computer’s file system

• A watered down version of how to create a Ruby gem without all the confusing mess that’s normally associated with them

I have been using Ruby for almost half a decade to make games, educational programs, editorial executables and more. I hope to expand upon this series and cover things like Shoes, which allows Ruby users the ability to create executables, and JRuby, which mixes Ruby and Java. Ruby and Java are my core languages so I would love to share with you all the innards of both of them.

Monday, July 24, 2017

How To Create An Android App In Less Than 30 Minutes For Free: No Programming Skills Required. (making Android Apps Book 1)

How To Create An Android App In Less Than 30 Minutes For Free: No Programming Skills Required. (making Android Apps Book 1)

How to create an android app in 30 minutes for free with no programming skills

No Programming Skills Required

Learn how to create an Android app from start to finish in 30 minutes. No experiance, or programming skills required.

Everything you need to know and which free tools are available and still supported. Together we will take a step by step guide to enable you to develop an Android app and launch it on the Play Store without any previous knowledge of Android app development.

This book will show you how to create your Android App, how to make it available to others in the Google Play Store and tips and techniques to promote your app.

Creating Android apps is a fun new skill you can learn quickly and easily. It might be as simple as an app version of your current website or something more complicated.

Learn how to create a fully functioning app by yourself with no programing skills

I believe anyone is able to create an Android App.

Step by step guide

For new developers step by step instructions with pictures.

Get your android app in the Play Store

Complete how to guide with pictures to get your mobile app in the Play Store.

Learn how to Promote your app for free

Bonus Section, how to market and promote your app for free.

Get your app up and running today!

Practical Game Ai Programming

Practical Game Ai Programming

Key Features

Move beyond using libraries for creating smart game AIs, create your own AI projects from scratch.

Implement latest algorithms for AI development and in-game interaction

Customize your existing game AIs and make them better and efficient and improve your overall game performance.

Book Description

A smart and diverse game AI is considered to be one of the main pillars of a successful game. This book will help you to get inside game AI programming, implement latest cutting edge algorithms with C#, and finally help you create effective and interesting AI for your game projects.

The book starts with the basics examples of AI for different game genres and directly jumps into defining the probabilities and possibilities of the AI character to do determine character movement. Next, you'll learn how AI character should behave within the environment created.

Moving on, you'll explore how to work with the animations. You'll also plan and create pruning strategies, and create Theta Algorithms to find short and realistic looking game paths. Next, you'll learn how the AI should behave when having a lot of characters in the same scene.

You'll explore what methods and algorithms, such as possibility maps, Forward Chaining Plan, Rete Algorithm, Pruning Strategies, Wall Distances, and Map Preprocess Implementation should be used on different occasions, how to overcome some limitations, and how to deliver a better experience to the player.

By the end of the book, you would be able to think differently about AI.

What you will learn

Explore the vast game genres that exist

Get to know the basics of how to create different AI for different type of games

Discover the probabilities and possibilities of the AI character to determine moves taking in consideration the state of the player

Know what to do when something interferes with the AI choices and how the AI will behave if that happens

Plan the interaction between the AI character and the environment using Smart Zones or Triggering Events

Use animations correctly, blending one animation into another and rather than stopping one animation and starting another

Calculate the best options for the AI to move using Pruning Strategies, Wall Distances, Map Preprocess Implementation, and Forced Neighbours

The Colt 1911 Pistol (Osprey Weapon 9)

Download The Colt 1911 Pistol (Osprey Weapon 9) First used in combat during the Punitive Expedition into Me...