Showing posts with label chapter. Show all posts
Showing posts with label chapter. Show all posts

Wednesday, July 26, 2017

Beginner's Guide To C# Programming: A Practical Approach In Visual Studio

Beginner's Guide To C# Programming: A Practical Approach In Visual Studio

This book covers C# programming with a practical approach.

The author assumes you have no experience in programming. The book starts with the installation of the required programming environment. Then, the simplest "Hello World" program is developed step by step. In the next three chapters (Chapters 4 to 6), Windows forms (the visual part of desktop programs) and their components are studied with practical examples. Screenshots and code snippets are clearly given in the book to guide the reader. After teaching the graphical user interface (GUI) design, C# programming is covered in an organized manner in the following eight chapters (Chapters 7 to 14) with dozens of example projects. As the reader follows the development of the sample projects, he/she will learn designing user interfaces, connecting interface objects to code, developing efficient C# code and generating standalone programs. Connecting to Access databases from our C# programs for permanent data storage is explained in Chapter 15. In the last Chapter, the basics of Unity game engine are given and a simple 2D platform game is developed in Unity using C#.

Chapters of the book and the contents of these chapters are as follows:

Chapter 1. Introduction: General info on C# and .NET environment.

Chapter 2. Setting up your development environment: Installing and configuring Visual Studio.

Chapter 3. Test drive - the "Hello World" project: Creating a new Visual C# project, adding and positioning a Label and building the project.

Chapter 4. Form (GUI) elements: Containers, menus, dialog windows, components, controls, properties and events of controls.

Chapter 5. Common controls: Using common controls like Buttons, TextBoxes and ProgressBars in our projects (a total of 21 commonly used controls are studied).

Chapter 6. Menus, dialogs and containers: Utilizing various menu types, using dialog windows to take user input, file open/save operations and incorporating containers to organize the form layout.

Chapter 7. Variables and constants: Organized C# programming begins in this chapter. Declaring variables, variable types, type conversions and constants.

Chapter 8. Conditional statements: Operators, various types of if-else structures and switch-case statements.

Chapter 9. Loops: The need for loops in our programs. Utilization of for, foreach, while and do-while loops. Break and continue statements.

Chapter 10. Arrays and collections: Declaring arrays, using multidimensional arrays and array operations. Hashtable and ArrayList structures for storing multiple types of variables together.

Chapter 11. Methods: Method declarations, scopes of methods, passing variables by value and by reference.

Chapter 12. Classes and objects: The class-object concept. Declaring and using classes. Creating objects. Utilizing several constructor methods for flexibility.

Chapter 13. Frequently used classes in C#: Utilizing the methods of the String class, the StringBuilder class and the Math class.

Chapter 14. Handling Errors: Preventing our programs from crashes in case of errors. Try-catch, try-catch-finally structures and the throw keyword.

Chapter 15. Database connections using ADO.NET: Creating Access databases from scratch, reading and modifying database entries from our C# programs.

Chapter 16. Developing a 2D game in Unity using C#: Installing the Unity game engine. Using C# in Unity to develop our own 2D platform game called Random Platformer. Exporting the game as a standalone program.

Ruby Programming: Coding For Beginners: Coding With Ease

Ruby Programming: Coding For Beginners: Coding With Ease

Welcome to Ruby Programming: Coding For Beginners Coding with Ease, a book designed to take you through the baby steps of understanding how to program with Ruby. Ruby is a fantastic beginner language that’s extremely easy to learn because the language was developed to making programmers happy. It may not be the fastest code, but it’s the code that will make you happy.

In the first chapter, we’ll go over the foundation, which means we’ll go over

• How RAM works and what a memory pointer is

• What the core components of a computer are and their uses

• The core difference between 32-bit processors and 64-bit processors and why 64-bit processors take more RAM

• How it all relates to programming

Then, in the second chapter, we will cover Variables, Data Types, and Operators. In a single chapter, we will go over topics that colleges take weeks to explain to students. This includes how to assign variables, the differences between Arrays and Hashes, and a simple explanation as to what Symbols are. In the third chapter, we’ll go over how to save and run Ruby files, what the IRB is for, and what programs to use in order to write longer, more complex Ruby files.

In the remaining chapters, we’ll go over:

• How To Comment for both Single Line comments and Multiline Comments

• What Control Flow is and What Control Flow Statements are

• The Three Primary Loops inside of Ruby, how to write them, and an implicit explanation on when to use such loops

• What one and zero means for some Control Flow Statements

• How to write Functions and call on them

In this book, we go over the basics of Ruby with a fine toothbrush to make sure you understand each part as you learn it. As we say in Ruby, don’t just write code, write beautiful code.

Monday, July 24, 2017

Programming In C

Programming In C

This book is a sincere effort for explaining the concepts of Programming Language C. We sincerely hope that you find this work to be informative and enjoyable.

Chapter 1 introduces you to history of programming Language C and reading and writing messages and data using C Language.

Chapter 2 covers all the operators used in C.

As you move on to Chapter 3, you will know more about Decision Making using branching and looping.

Chapter 4 covers all about arrays.

Chapter 5 tells you about the using user defined functions.

Chapter 6 covers the concept of pointers.

Chapter 7 gives you ideas about Structures & Unions.

Chapter 8 tells you about File management in C.

Thursday, July 20, 2017

Probability And Statistics For Particle Physics (unitext For Physics)

Probability And Statistics For Particle Physics (unitext For Physics)

This book comprehensively presents the basic concepts of probability and Bayesian inference with sufficient generality to make them applicable to current problems in scientific research.

The first chapter provides the fundamentals of probability theory that are essential for the analysis of random phenomena. The second chapter includes a full and pragmatic review of the Bayesian methods that constitute a natural and coherent framework with enough freedom to analyze all the information available from experimental data in a conceptually simple manner. The third chapter presents the basic Monte Carlo techniques used in scientific research, allowing a large variety of problems to be handled difficult to tackle by other procedures. The author also introduces a basic algorithm, which enables readers to simulate samples from simple distribution, and describes useful cases for researchers in particle physics.The final chapter is devoted to the basic ideas of Information Theory, which are important in the Bayesian methodology.

This highly readable book is appropriate for graduate-level courses, while at the same time being useful for scientific researches in general and for physicists in particular since most of the examples are from the field of Particle Physics.

The Colt 1911 Pistol (Osprey Weapon 9)

Download The Colt 1911 Pistol (Osprey Weapon 9) First used in combat during the Punitive Expedition into Me...