Showing posts with label body. Show all posts
Showing posts with label body. Show all posts

Thursday, July 27, 2017

A Concise Introduction To Mechanics Of Rigid Bodies (2nd Edition)

A Concise Introduction To Mechanics Of Rigid Bodies (2nd Edition)

This updated second edition broadens the explanation of rotational kinematics and dynamics ― the most important aspect of rigid body motion in three-dimensional space and a topic of much greater complexity than linear motion. It expands treatment of vector and matrix, and includes quaternion operations to describe and analyze rigid body motion which are found in robot control, trajectory planning, 3D vision system calibration, and hand-eye coordination of robots in assembly work, etc. It features updated treatments of concepts in all chapters and case studies.

The textbook retains its comprehensiveness in coverage and compactness in size, which make it easily accessible to the readers from multidisciplinary areas who want to grasp the key concepts of rigid body mechanics which are usually scattered in multiple volumes of traditional textbooks. Theoretical concepts are explained through examples taken from across engineering disciplines and links to applications and more advanced courses (e.g. industrial robotics) are provided.

Ideal for students and practitioners, this book provides readers with a clear path to understanding rigid body mechanics and its significance in numerous sub-fields of mechanical engineering and related areas.

Tuesday, July 25, 2017

Building A 2d Game Physics Engine: Using Html5 And Javascript

Building A 2d Game Physics Engine: Using Html5 And Javascript

Build your very own 2D physics-based game engine simulation system for rigid body dynamics. Beginning from scratch, in this book you will cover the implementation technologies, HTML5 and JavaScript; assemble a simple and yet complete fundamental mathematics support library; define basic rigid body behaviors; detect and resolve rigid body collisions; and simulate collision responses after the collisions. In this way, by the end of Building a 2D Game Physics Engine, you will have an in‐depth understanding of the specific concepts and events, implementation details, and actual source code of a physics game engine that is suitable for building 2D games or templates for any 2D games you can create and can be played across the Internet via popular web‐browsers. What You'll Learn Gain an understanding of 2D game engine physics and how to utilize it in your own games Describe the basic behaviors of rigid bodies Detect collisions between rigid bodies Resolve interpretations after rigid body collisions Model and implement rigid body impulse responses Who This Book Is For Game enthusiasts, hobbyists, and anyone who is interested in building their own 2D physics game engines but is unsure of how to begin.

Saturday, July 22, 2017

Ethics And The Endangerment Of Children's Bodies

Ethics And The Endangerment Of Children's Bodies

This book addresses the endangerment of children’s bodies in affluent societies. Bodily integrity is an important part of a child’s physical and mental well-being, but it can also be violated through various threats during childhood; not only affecting physical health but also causing mental damage and leading to distortions in the development of the self. The authors give an account of three areas, which present different serious dangers: (1) body and eating, (2) body and sexuality, and (3) body and violence. Through an in-depth examination of the available theoretical and empirical knowledge, as well as a thorough ethical analysis, the central injustices in the mentioned areas are identified and the agents with responsibilities towards children displayed. The authors conclude by providing invaluable insight into the necessity of an ethical basis for policies to safeguard children and their bodies.

The Colt 1911 Pistol (Osprey Weapon 9)

Download The Colt 1911 Pistol (Osprey Weapon 9) First used in combat during the Punitive Expedition into Me...